Ff14 6.0 Jobs

The Final Fantasy XIV Patch 5.3 class/job adjustments for PvP are arguably more thorough than the PvE adjustments, so all you brawlers out there take note. The quickest summary of the changes is thus: DPS has been made deadlier, tanks more resilient, and healers more annoying. A full list of the Patch 5.3 class/job adjustments for PvP are as follows:

So the jobs I have leveled and play are DRK, GNB, MCH, SAM, MNK, DRG, BLM, and NIN. Out of the jobs I play I don't like monk. It feels weird, the gameplay is weird and all the actions feel limp and powerless compared to the other jobs where you are getting these sick animations and things feel weighty or explosive. Not much to do in quarantine right now but come up with ideas for videos. That's when I realized I hadn't done a job video or a predictions video for awhile. But will all those jobs there comes confusion. Which one might fit you? This is my first quiz and it's not gonna determine what kind of job you should pick. You pick the job you want, this is more of a quiz for a job suitable for you as a person. If you do not agree with the result, I hope you'll enjoy doing the quiz at least! A Soul Crystal is a piece of equipment in Final Fantasy XIV that changes the character into the job related to the soul crystal. What a soul crystal actually is is largely unexplored, but its stated purpose varies from job to job and it is consistently described as having a wealth of knowledge related to the job contained within it, being an extreme concentration of aether, and being carved. Final Fantasy III's job system is at the core of your party. The jobs your characters take determine their stats, the equipment that they can use, and the magic or special skills they obtain. Jobs can be changed at any time, and you will gain more jobs as you advance farther into the game. As you fight battles, your job level will advance.

Patch 5.3 Class/Job Adjustments for PvP

Shared Tank Actions

Jobs
ActionAdjustment
ReprisalReduction to target’s damage dealt has been changed from 10% to 20%.

Shared Range DPS Actions

ActionAdjustment
ConcentrateRecast time has been reduced from 30 to 15 seconds.

Shared Magic DPS Actions

ActionAdjustment
DrainMaximum potency has been increased from 1,800 to 2,400.
AddleReduction to target’s damage dealt has been changed from 20% to 40%.
SwiftcastRecast time has been reduced from 30 to 15 seconds.
ManawardRecast time has been reduced from 45 to 30 seconds.
Aetheric BurstRecast time has been reduced from 60 to 45 seconds.

Shared Healer Actions

ActionAdjustment
AttunementRecast time has been reduced from 60 to 30 seconds.
RescueEffect now ignores knockback resistance and can no longer be prevented by enfeeblements.
The additional effect “Removes Holmgang effect from target” has been added.

Paladin

ActionAdjustment
ConfiteorAdditional effect now also lowers target’s healing potency by 10%.
Hallowed GroundRecast time has been reduced from 90 to 60 seconds.
Effect duration has been reduced from 6 to 5 seconds.
TestudoRecast time has been reduced from 60 to 45 seconds.

Warrior

ActionAdjustment
Heavy SwingThe additional effect “Increases Beast Gauge by 10” has been added.
Shake It OffRecast time has been reduced from 60 to 45 seconds.
Chaotic CycloneIncrease to target’s damage taken has been changed from 5% to 10%.

Dark Knight

6.0
ActionAdjustment
Edge of ShadowReduction to target’s HP recovered by healing actions has been changed from 20% to 10%.
Duration of effect reducing target’s HP recovered by healing actions has been increased from 6 to 10 seconds.
Flood of ShadowDuration of effect reducing target’s HP recovered by healing actions has been increased from 6 to 10 seconds.
Dark MissionaryRecast time has been reduced from 60 to 45 seconds.

Gunbreaker

ActionAdjustment
Bow ShockThe additional effect “Removes all Regen and barrier effects from targets” has been removed.
The Draw Power bonus “Heavy +50%” has been added.
The Draw Fortitude bonus “Bind” has been added.
Lightning ShotThe additional effect “Extends Fast Draw duration to maximum” has been removed.
The additional effect “Increases potency of next weaponskill by 50%” has been added.
Gnashing FangThe additional effect “Grants Fast Draw, reducing weaponskill recast time by 5%” has been removed.
The additional effect “Absorbs 100% of damage dealt as HP” has been added.
Savage ClawThe additional effect “Grants Fast Draw, reducing weaponskill recast time by 5%” has been removed.
The additional effect “Absorbs 100% of damage dealt as HP” has been added.
Wicked TalonThe additional effect “Grants Fast Draw, reducing weaponskill recast time by 5%” has been removed.
The additional effect “Absorbs 100% of damage dealt as HP” has been added.
Burst StrikeThe additional effect “Grants Fast Draw, reducing weaponskill recast time by 5%” has been removed.
Fated CircleThe additional effect “Grants Fast Draw, reducing weaponskill recast time by 5%” has been removed.

The following has been added to Gunbreaker:

Job
ActionEffect
Draw and JunctionAfflicts target with a detrimental effect while granting self a beneficial one.
If target is melee DPS or tank, increases target’s damage taken by 10% while reducing your damage taken by 10%.
If target is ranged DPS or healer, lowers target’s damage dealt and healing potency by 10% while increasing your damage dealt and healing potency by 10%.
Previously acquired beneficial effects are overwritten on use.
Detrimental Effect Duration: 10s
Beneficial Effect Duration: 60s

Monk

Ff14 6.0 Jobs
ActionAdjustment
Riddle of EarthBarrier strength has been increased from a heal potency of 2,000 to 2,500.
Tornado KickPotency has been increased from 1,800 to 2,000.
The Forbidden ChakraPotency has been increased from 1,800 to 2,000.

Samurai

Ff14 6.0 Jobs Vs

ActionAdjustment
Hissatsu: ChitenPotency has been increased from 1,000 to 1,200.

Bard

ActionAdjustment
Quick NockPotency has been increased from 600 to 800.
Empyreal ArrowPotency has been increased from 800 to 1,000.
Repelling ShotPotency has been increased from 400 to 800.

Machinist

ActionAdjustment
Spread ShotPotency has been increased from 600 to 800.
Auto CrossbowPotency has been increased from 1,400 to 1,600.
RicochetPotency has been increased from 600 to 800.
WildfirePortion of damage compiled has been increased from 25% to 33%.
BioblasterPotency has been increased from 1,400 to 1,600.
BlankPotency has been increased from 600 to 800.
Air AnchorPotency has been increased from 1,600 to 2,000.

Black Mage

ActionAdjustment
FireMP cost has been increased from 0 to 1,000.
Increase to damage dealt from Astral Fire has been changed from 10% to 20%.
BlizzardReduction to spell cast and recast times from Umbral Ice has been changed from 10% to 20%.
Fire IVMP cost has been reduced from 2,500 to 2,000.
FlareMP cost has been reduced from 5,000 to 4,000.
Increase to damage dealt from Astral Fire has been changed from 10% to 20%.
FreezeReduction to spell cast and recast times from Umbral Ice has been changed from 10% to 20%.
ThunderCast time has been made instant.
Thunder IICast time has been made instant.
XenoglossyPotency has been reduced from 3,200 to 2,400.
FoulPotency has been reduced from 2,400 to 1,800.
Cast time has been made instant.
EnochianTime required to acquire Polyglot has been reduced from 30 to 15 seconds.
Night WingRecast time has been reduced from 60 to 45 seconds.

Summoner

ActionAdjustment
OutburstCast time has been reduced from 2 to 1.5 seconds.
FesterPotency has been increased from 800 to 1,000.
PainflareRecast time has been reduced from 60 to 45 seconds.

Ff14 Next Expansion After Shadowbringers

Scholar

ActionAdjustment
BiolysisReduction to target’s HP recovered by healing actions has been changed from 20% to 15%.
DissipationIncrease to healing potency has been changed from 50% to 40%.

Astrologian

Jobs
ActionAdjustment
Combust IIIThe additional effect “Lengthens weaponskill cast time and recast time as well as spell cast time and recast time of target by 10%” has been changed to “Reduces target’s damage dealt and healing potency by 10%.”
DivinationRecast time has been reduced from 90 to 60 seconds.
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