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A type of hack used in computer games such as Counter-Strike to exploit the terrain of the arena. Wallhacks come in many forms, but they all are pieces of programming designed to give an unfair advantage to the user, usually a teenage script kiddie. CS GO Wallhack is a cheat that shows you some different data about the game object, such as player models through the walls, which you’re not supposed to see. Such info gives you a great advantage over other players, because they can’t sneaky kill you – you will know where the lurker is. CS:GO WALL HACK SCRIPT(NOT VAC DETECTABLE) For this you will need autohotkey,when downloaded,go to desktop,right click and press new,AutoHotKey script.Name It. Download the CS: GO cheats at Wallhax, including Counter-Strike: Global Offensive hack features like aimbots, wallhacks and ESP.
In this guide, we will go through some of the commands which is only available when sv_cheats is activated.
As mentioned you will need to activate cheats, to use the following commands. You do this by typing “sv_cheats 1” in the console (~). If you don’t know how to open the console, see the how to activate console guide. Remember you need to be the host or server admin to activate sv_cheats.
UPDATE: Please check out our updated sv_cheats command guide, which covers a lot more cheats and console commands!
sv_cheats 1 commands
Type the following commands in the console, when sv_cheats 1 is activated.
mat_wireframe 1 [default value: 0]
Wireframe wallhack. You can see players through walls, you can also see which walls you can shoot through.
Script – turns wallhack on and off. Bind to your own key.
alias wall “wallon”
alias wallon “mat_wireframe 1;
alias wall walloff”
alias walloff “mat_wireframe 0;
alias wall wallon”
bind “[key]” “wallon”
noclip
Fly through walls. Also you can’t die will in noclip mode.
r_drawothermodels 2 [default value: 1]
Wireframe model wallhack. You can see other players through the wall. Works a bit like mat_wireframe 1.
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give [item name]
Spawns weapon/ammo/equipment. For example “give weapon_ak47” spawns an ak_47.
host_timescale 4 [default value: 1]
Speedhack. Makes everyone on the server moves faster. Can be set to any value. Everything above 1 makes you move faster while everything below makes everything slower.
Script – turns time_scale on and off. Bind to your own key.
alias speed0 “host_timescale 1; alias speedh speed1”
alias speed1 “host_timescale 4; alias speedh speed0”
alias speedh speed1
bind [key] speedh
thirdperson [default value: firstperson]
Not really a cheat. Gives you thirdperson perspective. Type “firstperson” to go back to normal view.
Sv_cheats 1 Guide and Video Demonstration
Other Console Commands and Cvars
Not all of these commands has been tested and therefore might not work or crash the game.
Less recoil (no recoil):
cl_predictweapons 0
Less spread (laggy – no spread):
cl_predict 0
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Speedhack:
host_timescale 3.0 (default = 1)
2nd SpeedHack:
host_framerate 50
Sound esp:
snd_show 1
snd_visualize 1
wireframe wallhack:
r_drawothermodels 2 (default = 1)
Asus wallhack 1 and no flash:
Mat_fillrate 1
Asus wallhack 2:
mat_proxy 2 (Default=0)
Brushmodel:
r_drawbrushmodels 0
Chrome models:
r_showenvcubemap 1
White walls:
mat_fullbright 2
Blue walls:
mat_normalmaps 1
Wireframe Wallhack Menu (actually a video test menu):
perfui
Fullbright:
mat_fullbright 1
No smoke:
r_drawparticles 0
No flash:
snd_digital_surround 1
No fog:
fog_enable 0
Entity box:
mem_force_flush 1
Player Box ESP/wallhack (laggy – game might crash):
r_partition_level 0 (default = -1)
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Player/weapon ESP:
r_drawmodelstatsoverlay 1
Enamy checker:
cl_leveloverview 2
Shadow ESP:
r_shadowwireframe 1
Impact ESP/tracer ESP:
r_visualizetraces 1
r_rainspeed 0
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Fire / smoke ESP:
cl_particles_show_bbox 1
Tracer ESP:
r_visualizelighttraces 1
Hitlocation ESP:
r_modelwireframedecal 1
Random Player Hitbox tracer:
sv_showplayerhitboxes 1
Impact Marker:
sv_showimpacts 1
Consistency Bypass:
Sv_consistency 0
Events:
- Fire beacon:
r_drawlights 1 - Player boxes:
r_drawrenderboxes 1 - Living/dead player indicator:
vcollide_wireframe 1
Luxels (squares on walls):
mat_luxels 1
Zoom:
_aspectratio 0.3 (Default= 0)
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Unlock max down and up sight:
cl_pitchup 900
cl_pitchdown 900
No Bob:
cl_bobcycle 0
Low resolution images (celled walls):
mat_showlowresimage 1
Texture location:
mat_surfaceid (voor memory addres), mat_surfacemat (voor texture naam)
Memory Adress Finder:
vgui_drawtree 1