Arma 3 Contact Communicate With Alien Entity

All Discussions. Guarded by an alien entity. Jul 26, 2019 @ 7:17am. I am trying to 'communicate' with the sensors but it does nothing. Arma 3 Contact - DLC With Aliens Inbound. Arma 3 Contact, a DLC for the popular tactical shooter from Bohemia Interactive, has been announced. It will offer a campaign revolving around the first contact with an alien civilization.

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There is no widely-known military simulation game quite like ARMA, and despite a large portion of its fame coming from its DayZ mod, the series nonetheless has a core contingent of fans. Whether they came for the zombies and decided to stay or wanted something more tactical and freeform, the ARMA playerbase remains dedicated to the game after many years, iterations, and DLCs.

Contact is the latest downloadable content to hitARMA 3. Though it comes with a new map and plenty of new assets for hardcore players to dig into, the real draw here is the singleplayer campaign where an alien intelligence visits earth in a first-contact scenario.

Making a Playbook

Initially set as a large-scale military exercise in the fictional country of Livonia, you play as Specialist Aiden Rudwell, and it's your job to assist both the Livonian Defense Force (LDF) and their American allies in a mock invasion by the Russians.

Things start innocently enough, as the entire first mission of the DLC is nothing more than a failed attempt to steal fake data from a terminal behind enemy lines. You learn a little bit about the world you're inhabiting (it's not particularly interesting), the people you'll be working with (a fairly standard bunch), and the equipment you'll be spending a lot of time using (it's ARMA, so it's awkward).

Arma

Arma 3 Contact Communicate With Alien Entity Alien

Then, events begin to spiral downward, and they do so quickly. An explosion rocks the base where Rudwell and his team are stationed, revealing a strange structure that defies description.

Arma 3 contact communicate with alien entity name

Lg wifi bluetooth dongle instrukcja. Two weeks pass without much news, at which point one of Rudwell's buddies — and his immediate superior — Corporal Stype starts to get a little paranoid. Through a series of increasingly silly shenanigans, a darker story nonetheless starts to tell itself.

It's typical science-fiction fare. Someone's trying to cover something up, there are unknown figures and voices in places they shouldn't be, and Stype, ever the not-conspiracy-theorist-but, only finds his paranoia rewarded with each passing moment.

Rudwell, for his part, wants nothing to do with any of it, but partly because he's the protagonist and partly out of curiosity, he goes along with Stype's plans.

Or he does until every piece of electronic gear in the country gets knocked offline, everyone panics, and a giant blue-black space ship shows up to some unknown purpose.

Finding Answers

It's not a terribly paced first act if I'm honest. While predictable and marred by voice acting that leaves much to be desired, the story is told well enough.

Once the aliens actually arrive, however, everything starts to go sideways. Stype does something stupid, of course, which leads the LDF to have shoot-on-sight orders for any Americans they see. Comms and equipment not shielded against electronic warfare are inoperable, and the chain of command, while intact, is shaky at best.

Oh, and there's a couple of weird dudes from overseas who know exactly what the plot needs them to know, and no more.

At this point, there's a huge shift in gameplay style and the quality of the storytelling. No longer a war simulation, Contact now asks the player to go into stealth mode.

You're forced to rely almost exclusively on the Spectrum device, a frequency transmitter/receiver that has as many applications as the developers need to make the plot move along. The device can: send and receive enemy transmissions, send and receive orders to enemy squads so you can sneak by them, pick up and 'talk' to alien entities, plus a few other minor features that make these primary tasks easier.

The reliance on stealth and subterfuge does several things to make ARMA 3 Contact a lesser experience.

First, it highlights the glaring flaws in the game's AI. From its inhuman ability to detect the player to aim that would give a Stormtrooper a run for their money, the AI foibles you would usually solve with a gun are all too plain to see.

Second, you won't be firing a single bullet for hours. And yes, I know that makes sense in the context of the story, but the game goes out of its way to give you a new weapon with every mission, even when it knows you won't need one. You're incentivized from the beginning to distract and deceive, not to kill, as the people you'd be shooting are technically your allies. That the game eventually throws this out notwithstanding, I found it irksome that I had access to so many different pieces of gear that served no purpose beyond window dressing.

Third, half of the ARMA experience doesn't exist. There's very little squad play, even with your NPC allies. Almost everything you do is done solo with only said NPCs on the radio to keep you company. You don't have access to many vehicles, either, as the need for stealth makes such noisy machines a hindrance. And because you're walking everywhere, it takes several minutes just to get to your next objective, seemingly just to pad out gameplay time.

Last, is the 'Danger Zone' mechanic, which prevents you from saving as long as you're inside the red circle, forcing you to rely on the game's awful autosave system. Checkpoints are few and far between and with such droll voice acting and mission variety, a single death can cost almost 15 minutes.

The game did have its moments, infrequent though they sometimes seemed. Duping the AI never got old, simply because they were so eager to follow fake orders. Using the map and topography to place yourself effectively was also incredibly satisfying, and I would be lying if I said there were genuine moments of awe at some of the alien designs. They weren't anything revolutionary, but I still found their presence menacing, strange, and fascinating.

The Occasional Alien

Arma 3 Contact Communicate With Alien Entity Must

Despite its claim to be primarily a 'First Contact' scenario, the Contact DLC doesn't focus on the aliens themselves much. They are a presence, something beyond our understanding and control, the kind of force we can only hope to avoid or redirect than face head-on.

I think that's my favorite part about Contact, as well. Stories of alien contact shouldn't answer too many questions, and I've always felt that aliens that take too much of the spotlight do a disservice to the human stories that we can actually relate to.

Mystery is essential when it comes to crafting an extraterrestrial narrative, and Contact makes no attempt to truly understand The Visitors, as they come to be called. They are as strange and incomprehensible at the beginning as they are at the end, and though I would have loved to see what kind of creatures they were in the flesh, I am nonetheless satisfied with their presence in the ARMA universe. Huawei b310s 927 unlock code calculator online.

Pros:

  • Interesting aliens that perfectly straddle the line between threatening and mysterious
  • A vast, well-constructed map to explore
  • A serviceable narrative that doesn't break new ground and gives its players seven or eight hours of pleasant diversion
Arma 3 Contact Communicate With Alien Entity

Cons:

  • An almost complete disregard for what makes ARMA the franchise it is
  • Poor performance even on good hardware
  • Baffling design choices that cost players time for a single mistake

ARMA 3 Contact is a valiant attempt to tell a unique and engaging science-fiction story in a realistic setting. It spends a little too much time getting in its own way, and there are moments where it seems a little too inside its own head. However, it remains a serviceable narrative regardless of its other shortcomings.

Arma 3 Contact Communicate With Alien Entity

ARMA veterans will find something to like in Contact, if only as a pleasant distraction from the standard gameplay loop of the core game. The new map and assets are likely to be much appreciated, but for someone not already enthralled by the military-simulation genre, there's little here to convince them to jump in and see what the fuss is about.

Arma 3 Contact Communicate With Alien Entity Name

[Note: A copy of ARMA 3: Contact was provided by Bohemia Interactive for the purpose of this review.]

About This Content
What if humanity suddenly encounters extraterrestrial intelligence on Earth? Bohemia Interactive presents: Arma 3 Contact – a spin-off expansion about the most important discovery in the history of mankind. As a soldier deployed to Livonia’s militarized Nadbór region, you will be among the first to study our alien visitors and determine their intentions. However, amid the tension and chaos, armed conflict inevitably unfolds. Arma 3 Contact’s military science fiction campaign arrives together with a massive new terrain, and introduces new factions, weapons, vehicles, outfits, equipment, and more to the wider Arma 3 sandbox.
Key Features
Singleplayer Campaign 'First Contact'
Ever fantasize about what would happen if aliens arrive on Earth? The story-driven “First Contact” campaign places you right at the center of a mysterious event that will forever change the face of human history. As Specialist Aiden Rudwell, you are a NATO drone operator taking part in a military training exercise on Livonia. When a massive alien vessel enters the atmosphere, you are sent on a reconnaissance mission to investigate the extraterrestrial presence. The priority: to learn who or what they are, and find out why they are here. However, with our very existence in the balance, different interpretations fueled by a region-wide blackout quickly prove to be a surefire way to conflict. Over the course of this campaign, you will engage in field science, electronic warfare, and combat recon, in an experience delivered in authentic Arma 3 style.
Livonia Terrain
Dense forests, wide open fields, and plenty of interesting landmarks – get ready to explore a fresh temperate summer environment ideally suited for combined arms warfare. Arma 3 Contact’s 163 km2 Eastern European terrain covers the partly abandoned
Nadbór
region within the larger Polish-speaking country of
Livonia
. This landlocked NATO member state shares borders with four other nations, including the Russian exclave Kaliningrad and CSAT partner Belarus, which inherently makes it a place of great geo-strategic importance. Its woodland locale is composed of a big set of completely new structures, props, and natural objects, complemented by objects from other Bohemia terrains.
2 Factions
With the new terrain come two relatively smaller but highly capable new military factions. Specifically, the
Livonian Defense Force
and
Russian Spetsnaz
. The LDF equips its soldiers with high-end protective gear in a distinctive woodland ‘geometric’ camouflage design. This includes new fatigues, plate carrier vests, and advanced modular combat helmets with optional ear protectors and so-called ‘Spartan chops’. Meanwhile, the Russian Spetsnaz operators wear a new lightweight two-tone suit, a durable helmet based on CSAT design, and a chest rig which sports a cross-drawn chest holder for sidearms. Each faction is further enhanced by reskinned variants of existing Arma 3 assets, and made complete with new character faces and Polish or Russian radio protocols.
5 Weapons
The Contact expansion adds 5 weapons to your Arma 3 arsenal. The LDF makes use of the
Promet Assault Rifle
. This modular bullpup rifle is known for its unique detachable carry handle with integrated scope and can be fitted with an under-barrel grenade launcher or shotgun attachment. Then there are two additions to the AK family, which are primarily used by Russian Spetsnaz. The
RPK-12 Light Machine Gun
features a distinctive 75-round drum magazine, elongated barrel, a modified stock, and added foregrip. The
AKU-12 Rifle
is a lightweight carbine with a shorter barrel and a special muzzle brake. Lastly, Livonia’s civilian hunting enthusiasts bring in their own two weapons. The
Mk14 Classic Hunting Rifle
is a single fire walnut stock version of the military-issue Mk14, while the
Kozlice Shotgun
is a traditional break-barrel 12 gauge that can fire slug or buckshot shells, and comes in a regular and sawed-off variant.
2 Vehicles
Say hello to an unlikely pair of new vehicles. First up is the
ED-1 Mini UGV
(Unmanned Ground Vehicle). This small tracked electric robot is built to traverse complex terrain, and can transmit a live camera feed so that its operator can remotely assess the situation. Wielding its multi-joint swivel arm, the UGV’s two primary uses are CBRN Defense and Explosive Ordnance Disposal. The Science variant, the
ED-1E
*, is essentially a driving laboratory with sensors, a sampling laser, and a biopsy probe. For military use, the
ED-1D
variant comes prepared with a mounted Disruptor shotgun; ideal for demining operations and close encounters. On the opposite side of the vehicle spectrum drives the
Tractor
. This reliable Diesel workhorse from Arma 2 returns with a major upgrade to its model and textures, and might prove unexpectedly useful in certain circumstances.
Gear
*
In response to First Contact, this spin-off expansion also hands you a variety of new gear. Perhaps most striking is the equipment related to
CBRN
(Chemical, Biological, Radiological, and Nuclear) defense. This involves an oversuit – available in multiple colors and camouflage designs – and includes Air Purifying Respirator face masks and breathing apparatus backpacks. Another notable addition is the
Spectrum Device
. This is a handheld transceiver that can act as an electromagnetic spectrum analyzer. It can send and receive a myriad of signals at various frequencies, while – depending on what antenna is fitted – it can also be used for jamming or deception. As such, it is essential when it comes to scientific study, communications, or engaging in electronic warfare. Additionally, there is a
radio backpack
, prisoner
blindfold
, and, of course, the most proven measure of defense against alien interference: the
tin foil hat
.
Classified Intel
Little is known about the extraterrestrial visitors, but their largest observed vessel is hard to miss. Presumably employing a form of gravity control, it appears to have little trouble maintaining levitation despite its massive size. It is unclear whether Livonia is the only arrival site on Earth, but the UFO is believed to purposely hover above an underground alien network that spans at least several kilometers. This network’s purpose and origin are entirely unknown, but it appears to be incredibly old since it has gone unnoticed for the longest time. Recent reports also mention sightings of highly advanced car-sized alien entities surveying the UFO’s nearby environment. However, much more information is needed before their true capabilities and purpose can be evaluated.
Additional Multiplayer Scenarios
Jump into Arma 3’s official
Zeus Game Master
,
Combat Patrol
, and
Warlords
multiplayer modes with additional scenarios for the new Livonia terrain.
Free Bonus Content
The Arma 3 Contact spin-off expansion is supported by free new content for all Arma 3 owners.
NATO Woodland Camouflage
- NATO troops receive a modest range of gear in woodland camouflage, fitting for Livonia’s forest terrain.
Civilian Clothing
- Additional character gear helps represent the various civilian groups in the Nadbór region, such as the international Astra scientists, local farmers, and looters.
100+ Decorative & Terrain Objects*
- Content creators can let their imagination run wild with dozens of new structures and props, many of which are available in multiple color variants. Besides the new assets for the Livonia terrain, this includes objects related to CBRN (sealed transport packaging, a weather station, and more), Decontamination (tents, showers, spill bunds, cleaning equipment, tarps, liquid hoses, and more) and Field Outposts (rugged equipment, terminals, furniture, lamps, solar panels, power cables, cargo platforms, and more).
Official Soundtrack
- Listen to new music tracks composed specifically for the 'First Contact' singleplayer campaign.
*
Some of these marked items might have advanced scripted gameplay functionality within Arma 3 Contact’s singleplayer campaign. However, please be aware that they are purely cosmetic and/or decorative when used across the vanilla Arma 3 sandbox, such as in multiplayer or in the Scenario Editor.
Launch Options
To play the 'First Contact' singleplayer campaign, you should open the Arma 3 Launcher and then hit the PLAY CONTACT button. Alternatively, you can visit the DLC section in the Arma 3 Launcher, load Arma 3 Contact there, and launch the game by clicking on the regular PLAY button. If you would like to play regular Arma 3 but still want to have access to the assets from the Contact expansion (such as the terrain, weapons, and vehicles), you can simply launch Arma 3 without loading Arma 3 Contact as optional DLC.
New to Arma 3?
If you’re interested in Arma 3 Contact but do not yet own the Arma 3 base game, we recommend purchasing the
Arma 3 Contact Edition
. This includes the Contact expansion plus the Arma 3 base game at a much lower price than when both are bought separately.